JANUARY 2011
- Currently working on tactical combat for party.
- Updated the website to css language, this gives me more control over the layout.
DECEMBER 2010
- Can improve skills. Can also learn (buy) new skills.
- Basic buildings finished - Barracks, Hospital, Inn, Tower & Marketplace.
- Hall finished, can now check for jobs and buy a house in the local town.
- Trading now up and running. Can buy new goods from some vendors, can buy and sell goods at the market.
- Outside world finished; you can now walk around the world, camp & explore.
- Complete redesign, you now control a party of adventurers instead of just one character. Unfortunately this means I had to redesign the combat, finished Quick combat with a party, now working on tactical combat.
NOVEMBER 2010
- Spent all month working on combat - AGAIN! But did manage to finish it! (This took 5 months of programming)
- You can fight quick or tactical methods (note that if you are too badly injured during quick combat you are transfered to tactical combat).
- Ability to go up levels.
- Finished the Arena so you can go there and fight.
OCTOBER 2010
- Spent all month working on combat; have finished quick combat (where the computer fights for you) but still working on tactical, about 85% finished.
AUGUST/SEPTEMBER 2010
- Didn't get anything accomplished these months :( Worked on combat but didn't hit any milestones.
JULY 2010
- Finished Quick combat mode but couldn't allow it to be used because when you run low on Health you are transfered to Tactical combat mode to allow you to escape or finish them off, and this isn't finished.
Quick combat mode is part of the the game so you don't have to fight monsters that are too easy; i.e if you are 10th level fighter and you face 1 skeleton - it's not worth the time to go through Tactical combat mode in order to kill it. - Finished the character creation.
- Started on town, got it to a very basic stage. No buildings have been completed.
- Able to view character.
- Set up the item and Monster creation pages; this is for GM's (Game Masters) only but it allows me to create an item, or monster, in about 60 seconds.
I haven't created all the items and monsters in the game, only what I need (which is one skeleton).
JUNE 2010
- Started the game in PHP.
- Coded create characters.
PRE JUNE 2010
- Had the game up and running in ASP programming language (could create character, explore countryside, walk around town, combat with several random wilderness encounters).
- Game slowed right down with little players, this was because the server couldn't handle it (database couldn't handle so many concurrent users). I won't blame Microsoft for this as the documentation of Access states that it can't handle the sort of traffic we were having.
- Tried to set up LINUX server and MYSQL database with ASP but it doesn't work like that.
Needed to learn PHP programming language in order to use Linux and Mysql.